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# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse データ モデル。

PFEventsWriteEventsResponse データ モデル。

## 構文

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### メンバー

**`assignedEventIds`**   const char\* const\*<br />*may be nullptr*

(オプション) サーバーがイベントに割り当てた一意識別子。リクエスト内のイベントと同じ順序で並びます。FlushToPlayStream オプションが true の場合にのみ返されます。

**`assignedEventIdsCount`**   uint32\_t

assignedEventIds の数

## 要件

**ヘッダー:** PFEventsTypes.h

## 関連項目

[PFEventsTypes のメンバー](/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members)


## Related topics

- [Services C API overview - PFEventsTypes.h](/ja-jp/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [PFEventsWriteEventsGetResult](/ja-jp/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [PFEventsWriteTelemetryEventsGetResult](/ja-jp/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [PFEventsWriteEventsRequest](/ja-jp/services/playfab/api-references/c/pfeventstypes/structs/pfeventswriteeventsrequest.md)
- [PFEventsWriteEventsAsync](/ja-jp/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsasync.md)
