> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGame

> XGame

# XGame

XGame API。

## Functions

| 関数                                                                               | 説明                                                 |
| -------------------------------------------------------------------------------- | -------------------------------------------------- |
| [XGameGetXboxTitleId](/reference/system/xgame/functions/xgamegetxboxtitleid)     | ゲームの TitleID を返します。                                |
| [XLaunchNewGame](/reference/system/xgame/functions/xlaunchnewgame)               | 現在のゲームを終了し、割り当てられているリソースを解放し、新しいゲームを起動します。         |
| [XLaunchRestartOnCrash](/reference/system/xgame/functions/xlaunchrestartoncrash) | 現在実行中のゲーム インスタンスがクラッシュにより異常終了した場合に、ゲームを自動的に再起動します。 |

## Conceptual documentation

* [Time-sensitive threads](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)
* [Using C# wrappers for GDK APIs in your Unity project](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/pc-dev/tutorials/get-started-with-unity-pc/features/gdk-unity-api-wrappers)
* [Implement cloud saves in your game](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/pc-dev/tutorials/pc-e2e-guide/e2e-services/e2e-cloud-saves)

## See also

[System API reference](/reference/system/gc-reference-system-toc)


## Related topics

- [XGameRuntimeFeature](/ja-jp/reference/system/xgameruntimefeature/enums/xgameruntimefeature.md)
- [XGameUI](/ja-jp/reference/system/xgameui/xgameui_members.md)
- [XGameActivation](/ja-jp/reference/system/xgameactivation/xgameactivation_members.md)
- [XGameSave](/ja-jp/reference/system/xgamesave/xgamesave_members.md)
- [XGameStreaming](/ja-jp/reference/system/xgamestreaming/xgamestreaming_members.md)
