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# XblMultiplayerSessionReference

> XblMultiplayerSessionReference

# XblMultiplayerSessionReference

マルチプレイヤー セッションへの参照を表します。

## 構文

```cpp theme={null}
typedef struct XblMultiplayerSessionReference {  
    char Scid[XBL_SCID_LENGTH];  
    char SessionTemplateName[XBL_MULTIPLAYER_SESSION_TEMPLATE_NAME_MAX_LENGTH];  
    char SessionName[XBL_MULTIPLAYER_SESSION_NAME_MAX_LENGTH];  
} XblMultiplayerSessionReference  
```

### メンバー

*Scid*\
型: char\[XBL\_SCID\_LENGTH]

タイトルに固有のサービス構成 ID (SCID)。

*SessionTemplateName*\
型: char\[XBL\_MULTIPLAYER\_SESSION\_TEMPLATE\_NAME\_MAX\_LENGTH]

セッションのテンプレートの名前。

*SessionName*\
型: char\[XBL\_MULTIPLAYER\_SESSION\_NAME\_MAX\_LENGTH]

セッションの名前。

## 要件

**ヘッダー:** multiplayer\_c.h

## 関連項目

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionReferenceIsValid](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceisvalid.md)
- [XblMultiplayerSessionReferenceCreate](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencecreate.md)
- [XblMultiplayerSessionReferenceToUriPath](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencetouripath.md)
- [XblMultiplayerSessionReferenceParseFromUriPath](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceparsefromuripath.md)
- [XblMultiplayerGetSessionAsync](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionasync.md)
