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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

# XblMultiplayerSessionSetInitializationSucceeded

これは、新しいセッションを作成するときにのみ設定できます。

## 構文

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### パラメーター

*handle*   \_In\_\
型: [XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

マルチプレイヤー セッションへのハンドル。

*initializationSucceeded*   \_In\_\
型: bool

初期化が成功した場合は true、それ以外の場合は false。

### 戻り値

型: void

## 要件

**ヘッダー:** multiplayer\_c.h

**ライブラリ:** Microsoft.Xbox.Services.14x.GDK.C.lib

## 関連項目

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionConstantsSetMemberInitialization](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInitializationInfo](/ja-jp/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionGetInitializationInfo](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
- [XblMultiplayerSessionSetClosed](/ja-jp/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetclosed.md)
