> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XUserResolveIssueWithUiResult

> XUserResolveIssueWithUiResult

# XUserResolveIssueWithUiResult

Récupère le résultat d'un appel à [XUserResolveIssueWithUiAsync](/fr/reference/system/xuser/functions/xuserresolveissuewithuiasync).

## Syntaxe

```cpp theme={null}
HRESULT XUserResolveIssueWithUiResult(  
         XAsyncBlock* async  
)  
```

### Paramètres

*async*   \_Inout\_\
Type : [XAsyncBlock\*](/fr/reference/system/xasync/structs/xasyncblock)

AsyncBlock transmis à [XUserResolveIssueWithUiAsync](/fr/reference/system/xuser/functions/xuserresolveissuewithuiasync).

### Valeur de retour

Type : HRESULT

Retourne S\_OK en cas de réussite ; sinon, retourne un code d'erreur. Pour obtenir la liste des codes d'erreur, consultez [Codes d'erreur](/fr/reference/errorcodes).

| Code de retour | Description |
| - | - |
| S\_OK | L'opération a réussi |
| E\_ABORT | L'utilisateur a annulé l'opération |

## Remarques

Si une API XUsers retourne une erreur E\_GAMEUSER\_RESOLVE\_USER\_ISSUE\_REQUIRED, l'utilisateur doit interagir avec l'interface utilisateur (IU) système pour résoudre le problème.
Appelez [XUserResolveIssueWithUiAsync](/fr/reference/system/xuser/functions/xuserresolveissuewithuiasync) pour afficher l'IU système appropriée.

Pour afficher une interface utilisateur système permettant de résoudre les problèmes de jeton avec une URL Unicode, appelez [XUserResolveIssueWithUiUtf16Async](/fr/reference/system/xuser/functions/xuserresolveissuewithuiutf16async).

Pour récupérer le résultat d'un appel à [XUserResolveIssueWithUiUtf16Async](/fr/reference/system/xuser/functions/xuserresolveissuewithuiutf16async), appelez [XUserResolveIssueWithUiUtf16Result](/fr/reference/system/xuser/functions/xuserresolveissuewithuiutf16result).

L'exemple suivant montre comment afficher l'IU système pour résoudre les problèmes de jeton avec une URL.

```cpp theme={null}
HRESULT ResolveUserIssueComplete(XAsyncBlock* ab)
{
    if (SUCCEEDED_LOG(XUserResolveIssueWithUiResult(ab)))
    {
        appLog.AddLog("Successfully Resolved User Issue\n");
    }

    return S_OK;
}

HRESULT ResolveUserIssueUtf16Complete(XAsyncBlock* ab)
{
    if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Result(ab)))
    {
        appLog.AddLog("Successfully Resolved User Issue\n");
    }

    return S_OK;
}

HRESULT ResolveUserIssueWithUiAsync(
    XTaskQueueHandle queue,
    const char* narrowUrl = nullptr,
    const wchar_t* wideUrl = nullptr,
    bool useUtf16 = false)
{
    auto resolveAsyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(resolveAsyncBlock.get(), sizeof(*resolveAsyncBlock));
    resolveAsyncBlock->queue = queue;
    resolveAsyncBlock->context = this;

    if (useUtf16)
    {
        resolveAsyncBlock->callback = [](XAsyncBlock* ab)
        {
            auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
            LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueUtf16Complete(ab));
        };

        if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Async(
            _handle.get(),
            wideUrl,
            resolveAsyncBlock.get())))
        {
            // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
            // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
            resolveAsyncBlock.release();
        }
    }
    else
    {
        resolveAsyncBlock->callback = [](XAsyncBlock* ab)
        {
            auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
            LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueComplete(ab));
        };

        if (SUCCEEDED_LOG(XUserResolveIssueWithUiAsync(
            _handle.get(),
            narrowUrl,
            resolveAsyncBlock.get())))
        {
            // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
            // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
            resolveAsyncBlock.release();
        }
    }

    return S_OK;
}
```

## Configuration requise

**En-tête :** XUser.h

**Bibliothèque :** xgameruntime.lib

**Plateformes prises en charge :** Windows, Steam Deck, consoles de la famille XBOX One et consoles XBOX Series

## Voir aussi

[XUser](/fr/reference/system/xuser/xuser_members)

[XUserResolveIssueWithUiAsync](/fr/reference/system/xuser/functions/xuserresolveissuewithuiasync)

[XUserResolveIssueWithUiUtf16Async](/fr/reference/system/xuser/functions/xuserresolveissuewithuiutf16async)

[XUserResolveIssueWithUiUtf16Result](/fr/reference/system/xuser/functions/xuserresolveissuewithuiutf16result)


## Related topics

- [XUserResolveIssueWithUiResult](/es/reference/system/xuser/functions/xuserresolveissuewithuiresult.md)
- [XUserResolveIssueWithUiAsync](/reference/system/xuser/functions/xuserresolveissuewithuiasync.md)
- [XUser](/reference/system/xuser/xuser_members.md)
- [XUserResolveIssueWithUiUtf16Result](/reference/system/xuser/functions/xuserresolveissuewithuiutf16result.md)
- [XUserResolveIssueWithUiUtf16Async](/reference/system/xuser/functions/xuserresolveissuewithuiutf16async.md)
