> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_VIDEO_USAGE (consoles XBOX Series et famille XBOX One)

> Décrit l'utilisation vidéo.

Non pris en charge sur XBOX.

## Syntaxe

```cpp theme={null}
typedef enum D3D12_VIDEO_USAGE    
{  
    D3D12_VIDEO_USAGE_NORMAL = 0,  
    D3D12_VIDEO_USAGE_POWER = 1,  
    D3D12_VIDEO_USAGE_QUALITY = 2,  
} D3D12_VIDEO_USAGE  
```

## Constantes

| Constante | Description |
| - | - |
| D3D12\_VIDEO\_USAGE\_NORMAL | Non pris en charge sur XBOX. |
| D3D12\_VIDEO\_USAGE\_POWER | Non pris en charge sur XBOX. |
| D3D12\_VIDEO\_USAGE\_QUALITY | Non pris en charge sur XBOX. |

## Remarques

Non pris en charge sur XBOX

## Configuration requise

**En-tête :** d3d12video\_x.h et d3d12video\_xs.h\
**Plateformes prises en charge :** consoles XBOX Series et famille XBOX One

## Voir aussi

[d3d12video\_x](/fr/reference/graphics/d3d12video_x/d3d12video_x_members)


## Related topics

- [Répertoire des rubriques NDA : liens actifs vers Microsoft Learn](/fr-CA/nda/nda-topic-directory.md)
- [D3D12_GLOBAL_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_global_barrier_public.md)
- [D3D12_BUFFER_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_buffer_barrier_public.md)
- [D3D12_TEXTURE_BARRIER (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_texture_barrier_public.md)
- [D3D12_RAYTRACING_SHADER_CONFIG (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_shader_config_public.md)
