> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_RAYTRACING_CANONICAL_TRIANGLE_NODE_DATA

> Nœud triangle canonique.  

Nœud triangle canonique.

## Syntaxe

```cpp theme={null}
typedef struct D3D12XBOX_RAYTRACING_CANONICAL_TRIANGLE_NODE_DATA {  
    float VertexPositions[5][3];
    UINT PrimitiveIndices[4];
    unsigned char RemapIndices[4][2];
    UINT GeometryIndex;
} D3D12XBOX_RAYTRACING_CANONICAL_TRIANGLE_NODE_DATA  
```

### Membres

*VertexPositions*\
Type : float\[5]\[3]

Sommets des triangles

*PrimitiveIndices*\
Type : UINT\[4]

Indices des primitives

*RemapIndices*\
Type : unsigned char \[4]\[2]

4 champs de bits spécifiant la rotation des triangles

*GeometryIndex*\
Type : UINT

Index de la géométrie, jusqu'à 2^24.

## Remarques

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge** : consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [Répertoire des rubriques NDA : liens actifs vers Microsoft Learn](/fr/nda/nda-topic-directory.md)
- [D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC](/fr/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_triangles_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (consoles XBOX Series)](/fr/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
- [D3D12_RAYTRACING_INSTANCE_FLAGS (consoles XBOX Series)](/fr/reference/graphics/d3d12/enums/d3d12_raytracing_instance_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_TYPE (consoles XBOX Series)](/fr/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_type_public.md)
