> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_BIN_MAPPING_MODE (consoles XBOX Series)

> Mode de mappage du Deferred Primitive Batch Binning.

Mode de mappage du Deferred Primitive Batch Binning.

## Syntaxe

```cpp theme={null}
typedef enum D3D12XBOX_BIN_MAPPING_MODE    
{  
    D3D12XBOX_BIN_MAPPING_MODE_NONE = 0,  
    D3D12XBOX_BIN_MAPPING_MODE_RENDER_TARGET_ARRAY_INDEX = 1,  
    D3D12XBOX_BIN_MAPPING_MODE_POPS = 2,  
} D3D12XBOX_BIN_MAPPING_MODE  
```

## Constantes

| Constante | Description |
| - | - |
| D3D12XBOX\_BIN\_MAPPING\_MODE\_NONE | Aucun |
| D3D12XBOX\_BIN\_MAPPING\_MODE\_RENDER\_TARGET\_ARRAY\_INDEX | Index de tableau de cibles de rendu (Render Target Array Index) |
| D3D12XBOX\_BIN\_MAPPING\_MODE\_POPS | Primitive Order Pixel Shading |

## Notes

Définit le mode de remappage du trieur de bins.

* Le mode Primitive Order Pixel Shading (POPS) est utilisé pour maximiser l'absence de chevauchement.
* Le mode Render Target Array Index indique d'utiliser autant de bits que possible.

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge** : consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_BACKGROUND_PROCESSING_MODE (consoles XBOX Series)](/fr/reference/graphics/d3d12/enums/d3d12_background_processing_mode_public.md)
- [D3D12GetInterface (consoles XBOX Series)](/fr/reference/graphics/d3d12/functions/d3d12getinterface_public.md)
- [ID3D12Device10 (consoles XBOX Series)](/fr/reference/graphics/d3d12/interfaces/id3d12device10/id3d12device10_public.md)
- [ID3D12Device5 (consoles XBOX Series)](/fr/reference/graphics/d3d12/interfaces/id3d12device5/id3d12device5_public.md)
- [ID3D12Device9 (consoles XBOX Series)](/fr/reference/graphics/d3d12/interfaces/id3d12device9/id3d12device9_public.md)
