> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS (famille XBOX One)

> Désactive des unités de calcul (CU) pour des nuanceurs spécifiques.

Spécifie les unités de calcul (CU) à désactiver sur un nuanceur.

## Syntaxe

```cpp theme={null}
typedef enum D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  : UINT  
{  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE = 0,  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 = D3D12XBOX_SHADER_DISABLE_CU ( 0 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 = D3D12XBOX_SHADER_DISABLE_CU ( 1 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 = D3D12XBOX_SHADER_DISABLE_CU ( 2 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 = D3D12XBOX_SHADER_DISABLE_CU ( 3 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 = D3D12XBOX_SHADER_DISABLE_CU ( 4 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 = D3D12XBOX_SHADER_DISABLE_CU ( 5 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 = D3D12XBOX_SHADER_DISABLE_CU ( 6 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 = D3D12XBOX_SHADER_DISABLE_CU ( 7 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 = D3D12XBOX_SHADER_DISABLE_CU ( 8 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 = D3D12XBOX_SHADER_DISABLE_CU ( 9 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 = D3D12XBOX_SHADER_DISABLE_CU ( 10 ),  
} D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  
```

## Constantes

| Constante | Description |
| - | - |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_NONE | Ne désactive aucune CU. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_0 | Désactive la CU 0. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_1 | Désactive la CU 1. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_2 | Désactive la CU 2. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_3 | Désactive la CU 3. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_4 | Désactive la CU 4. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_5 | Désactive la CU 5. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_6 | Désactive la CU 6. Cette CU est disponible uniquement sur le matériel XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_7 | Désactive la CU 7. Cette CU est disponible uniquement sur le matériel XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_8 | Désactive la CU 8. Cette CU est disponible uniquement sur le matériel XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_9 | Désactive la CU 9. Cette CU est disponible uniquement sur le matériel XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_10 | Désactive la CU 10. Cette CU est disponible uniquement sur le matériel de kit de développement XBOX One X. |

## Remarques

[D3D12XBOX\_GRAPHICS\_SHADER\_LIMITS\_DESC](/fr/reference/graphics/d3d12_x/structs/d3d12xbox_graphics_shader_limits_desc) et [D3D12XBOX\_COMPUTE\_SHADER\_LIMITS\_DESC](/fr/reference/graphics/d3d12_x/structs/d3d12xbox_compute_shader_limits_desc) utilisent cette énumération.

## Configuration requise

**En-tête :** d3d12\_x.h

**Plateformes prises en charge :** famille XBOX One

## Voir aussi

[d3d12\_x](/fr/reference/graphics/d3d12_x/d3d12_x_members)


## Related topics

- [Répertoire des rubriques NDA : liens actifs vers Microsoft Learn](/fr/nda/nda-topic-directory.md)
- [D3D12_SHADER_CACHE_FLAGS](/fr/reference/graphics/d3d12/enums/d3d12_shader_cache_flags_public.md)
- [D3D12_SHADER_CACHE_SUPPORT_FLAGS](/fr/reference/graphics/d3d12/enums/d3d12_shader_cache_support_flags_public.md)
- [D3D12_SHADER_CACHE_CONTROL_FLAGS (consoles XBOX Series)](/fr/reference/graphics/d3d12/enums/d3d12_shader_cache_control_flags_public.md)
- [ShaderCacheControl (consoles XBOX Series)](/fr/reference/graphics/d3d12/interfaces/id3d12device9/methods/id3d12device9_shadercachecontrol_public.md)
