> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RENDER_PASS_ENDING_ACCESS

> Décrit l'accès à la ou aux ressources demandé par une application lors de la transition hors d'une passe de rendu.

Décrit l'accès à la ou aux ressources demandé par une application lors de la transition hors d'une passe de rendu.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
{
    D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
    D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
} D3D12_RENDER_PASS_ENDING_ACCESS
```

### Membres

*Type*\
Type : D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE

Valeur [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE](/fr/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public). Type d'accès demandé.

*Resolve*\
Type : D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_RESOLVE\_PARAMETERS

Structure [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_RESOLVE\_PARAMETERS](/fr/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public). Pertinent lorsque **Type** a la valeur [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE\_RESOLVE](/fr/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public). Description de la ressource vers laquelle effectuer la résolution.

## Configuration requise

**En-tête :** d3d12\_xs.h ou d3d12\_x.h\
**Bibliothèque :** d3d12\_xs.lib ou d3d12\_x.lib\
**Plateformes prises en charge** : consoles XBOX Series et famille XBOX One

## Voir aussi

[Rendu](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/rendering)


## Related topics

- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](/fr/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](/fr/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE](/fr/reference/graphics/d3d12/enums/d3d12_render_pass_beginning_access_type_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_TYPE](/fr/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS](/fr/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public.md)
