> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetGraphicsRootSignature

> Définit la disposition de la signature racine graphique.

Définit la disposition de la signature racine graphique.

## Syntaxe

```cpp theme={null}
void SetGraphicsRootSignature(
    ID3D12RootSignature  pRootSignature
)
```

### Paramètres

*pRootSignature \[in, optional]*\
Type : ID3D12RootSignature \*

Pointeur vers l'objet [ID3D12RootSignature](/fr/reference/graphics/d3d12/interfaces/id3d12rootsignature/id3d12rootsignature_public).

### Valeur de retour

Type : void

Aucune.

## Configuration requise

**En-tête :** d3d12\_xs.h ou d3d12\_x.h\
**Bibliothèque :** d3d12\_xs.lib ou d3d12\_x.lib\
**Plateformes prises en charge** : consoles XBOX Series et famille XBOX One

## Voir aussi

[ID3D12GraphicsCommandList](/fr/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetComputeRootSignature](/fr/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootsignature_public.md)
- [SetGraphicsRootDescriptorTable](/fr/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootdescriptortable_public.md)
- [SetGraphicsRootConstantBufferView](/fr/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootconstantbufferview_public.md)
- [SetGraphicsRootShaderResourceView](/fr/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootshaderresourceview_public.md)
- [SetGraphicsRootUnorderedAccessView](/fr/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootunorderedaccessview_public.md)
