> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetLocalUser

> Obtient l'utilisateur local associé à ce contrôle de clavardage local.

Obtient l'utilisateur local associé à ce contrôle de clavardage local.

## Syntaxe

```cpp theme={null}
PartyError GetLocalUser(  
    PartyLocalUser** localUser  
)  
```

### Paramètres

**`localUser`**   [PartyLocalUser\*\*](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\
*library-allocated output*

L'utilisateur local de sortie.

### Valeur de retour

PartyError

`c_partyErrorSuccess` si l'appel a réussi; sinon, un code d'erreur. La forme lisible du code d'erreur peut être obtenue au moyen de [PartyManager::GetErrorMessage()](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Configuration requise

**En-tête :** Party.h

## Voir aussi

[PartyLocalChatControl](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)


## Related topics

- [PartyLocalChatControl](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)
- [PartyLocalChatControl::GetLocalChatIndicator](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getlocalchatindicator.md)
- [PartyLocalChatControl::GetLanguage](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getlanguage.md)
- [PartyLocalChatControl::GetAudioOutput](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiooutput.md)
- [PartyLocalChatControl::GetAudioInput](/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)
