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# PlayFabMultiplayer.OnLobbyInviteReceived

> PlayFabMultiplayer.OnLobbyInviteReceived

# Événement PlayFabMultiplayer.OnLobbyInviteReceived

Événement déclenché lorsqu'une entité sur ce client a reçu une invitation à rejoindre un lobby.

```csharp theme={null}
public static event OnLobbyInviteReceivedHandler OnLobbyInviteReceived;
```

## Voir aussi

* délégué [OnLobbyInviteReceivedHandler](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)
* classe [PlayFabMultiplayer](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* espace de noms [PlayFab.Multiplayer](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer.StartListeningForLobbyInvites](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites.md)
- [PlayFabMultiplayer.OnLobbySendInviteCompleted](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted.md)
- [PlayFabMultiplayer.StopListeningForLobbyInvites](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites.md)
- [PlayFabMultiplayer.GetLobbyInviteListenerStatus](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)
- [PlayFabMultiplayer.OnLobbyInviteListenerStatusChanged](/fr-CA/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md)
