> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFMatchmakingTicketStatusChangedStateChange

> Détails du changement d'état TicketStatusChanged de PlayFab Multiplayer, déclenché lorsqu'un ticket de matchmaking change d'état (p. ex., en attente ou partie trouvée).

Informations propres au type de changement d'état *TicketStatusChanged*.

## Syntaxe

```cpp theme={null}
struct PFMatchmakingTicketStatusChangedStateChange : PFMatchmakingStateChange {  
    PFMatchmakingTicketHandle ticket;  
}  
```

### Membres

**`ticket`**   PFMatchmakingTicketHandle\
*ne doit pas être null*

Ticket de matchmaking dont l'état a changé.

Le nouvel état du ticket peut être récupéré au moyen de [PFMatchmakingTicketGetStatus](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmatchmakingticketgetstatus).

## Configuration requise

**En-tête :** PFMatchmaking.h

## Voir aussi

[Membres de PFMatchmaking](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members)


## Related topics

- [PFMatchmakingStateChangeType](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/enums/pfmatchmakingstatechangetype.md)
- [PFMultiplayerJoinMatchmakingTicketFromId](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayerjoinmatchmakingticketfromid.md)
- [PFMultiplayerCreateMatchmakingTicket](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayercreatematchmakingticket.md)
- [Vue d'ensemble de l'API C/C++ PFMultiplayer - PFMatchmaking.h](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members.md)
- [PFMultiplayerCreateServerBackfillTicket](/fr-CA/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayercreateserverbackfillticket.md)
