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# PFEventPipelineDuplicateHandle

> Duplique un PFEventPipelineHandle.

Duplique un PFEventPipelineHandle.

## Syntaxe

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### Paramètres

**`eventPipelineHandle`**   PFEventPipelineHandle

Handle EventPipeline à dupliquer.

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*<br />*sortie*

TBD

### Valeur de retour

Type : HRESULT

Code de résultat de cette opération d'API.

## Notes

Le handle dupliqué et le handle d'origine doivent tous deux être fermés avec PFEventPipelineCloseHandle lorsqu'ils ne sont plus nécessaires.

## Configuration requise

**En-tête :** PFEventPipeline.h

## Voir aussi

[Membres de PFEventPipeline](/fr-CA/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [SDK PlayFab Services - Event Pipeline](/fr-CA/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Vue d'ensemble de l'API C Services - PFEventPipeline.h](/fr-CA/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineCloseHandle](/fr-CA/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineclosehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithKey](/fr-CA/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithkey.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](/fr-CA/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
