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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

# XblMultiplayerSessionSetInitializationSucceeded

Cette valeur ne peut être définie que lors de la création d'une nouvelle session.

## Syntaxe

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### Paramètres

*handle*   \_In\_\
Type : [XblMultiplayerSessionHandle](/fr-CA/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

Handle de la session multijoueur.

*initializationSucceeded*   \_In\_\
Type : bool

True si l'initialisation a réussi, false sinon.

### Valeur de retour

Type : void

## Configuration requise

**En-tête :** multiplayer\_c.h

**Bibliothèque :** Microsoft.Xbox.Services.14x.GDK.C.lib

## Voir aussi

[multiplayer\_c](/fr-CA/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionConstantsSetMemberInitialization](/fr-CA/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInitializationInfo](/fr-CA/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionGetInitializationInfo](/fr-CA/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/fr-CA/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
- [XblMultiplayerSessionSetLocked](/fr-CA/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetlocked.md)
