> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_RAYTRACING_FP16_AABB (consoles XBOX Series)

> Structure d'assistance permettant de décrire une boîte FP16.  

Structure d'assistance permettant de décrire une boîte FP16 pour les builds canoniques.

## Syntaxe

```cpp theme={null}
typedef struct D3D12XBOX_RAYTRACING_FP16_AABB {  
    USHORT MinX;  
    USHORT MinY;  
    USHORT MinZ;  
    USHORT MaxX;  
    USHORT MaxY;  
    USHORT MaxZ;  
} D3D12XBOX_RAYTRACING_FP16_AABB  
```

### Membres

*MinX*\
Type : USHORT

*MinY*\
Type : USHORT

*MinZ*\
Type : USHORT

*MaxX*\
Type : USHORT

*MaxY*\
Type : USHORT

*MaxZ*\
Type : USHORT

## Remarques

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge** : consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr-CA/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [Répertoire des rubriques NDA : liens actifs vers Microsoft Learn](/fr-CA/nda/nda-topic-directory.md)
- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [D3D12_RAYTRACING_AABB (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_aabb_public.md)
- [D3D12_RAYTRACING_GEOMETRY_AABBS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_aabbs_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
