> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_DISPATCH_MESH_ARGUMENTS (consoles XBOX Series)

> Non pris en charge sur XBOX.

Non pris en charge sur XBOX.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS {  
    UINT ThreadGroupCountX;  
    UINT ThreadGroupCountY;  
    UINT ThreadGroupCountZ;  
} D3D12_DISPATCH_MESH_ARGUMENTS  
```

### Membres

*ThreadGroupCountX*\
Type : UINT

Non pris en charge sur XBOX.

*ThreadGroupCountY*\
Type : UINT

Non pris en charge sur XBOX.

*ThreadGroupCountZ*\
Type : UINT

Non pris en charge sur XBOX.

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge :** consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr-CA/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [Répertoire des rubriques NDA : liens actifs vers Microsoft Learn](/fr/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_ARGUMENTS](/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_MESH_SHADER_TIER (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_DISPATCH_RAYS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
