> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS (consoles XBOX Series)

> Définit des constantes qui identifient les unités de calcul (CU) à désactiver pour des nuanceurs spécifiques.

Définit des constantes qui identifient les unités de calcul (CU) à désactiver pour des nuanceurs spécifiques.

## Syntaxe

```cpp theme={null}
typedef enum D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  : UINT  
{  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE = 0,  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 = D3D12XBOX_SHADER_DISABLE_CU ( 0 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 = D3D12XBOX_SHADER_DISABLE_CU ( 1 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 = D3D12XBOX_SHADER_DISABLE_CU ( 2 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 = D3D12XBOX_SHADER_DISABLE_CU ( 3 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 = D3D12XBOX_SHADER_DISABLE_CU ( 4 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 = D3D12XBOX_SHADER_DISABLE_CU ( 5 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 = D3D12XBOX_SHADER_DISABLE_CU ( 6 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 = D3D12XBOX_SHADER_DISABLE_CU ( 7 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 = D3D12XBOX_SHADER_DISABLE_CU ( 8 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 = D3D12XBOX_SHADER_DISABLE_CU ( 9 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 = D3D12XBOX_SHADER_DISABLE_CU ( 10 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_11 = D3D12XBOX_SHADER_DISABLE_CU ( 11 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_12 = D3D12XBOX_SHADER_DISABLE_CU ( 12 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_13 = D3D12XBOX_SHADER_DISABLE_CU ( 13 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_14 = D3D12XBOX_SHADER_DISABLE_CU ( 14 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_15 = D3D12XBOX_SHADER_DISABLE_CU ( 15 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_16 = D3D12XBOX_SHADER_DISABLE_CU ( 16 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_17 = D3D12XBOX_SHADER_DISABLE_CU ( 17 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_18 = D3D12XBOX_SHADER_DISABLE_CU ( 18 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_19 = D3D12XBOX_SHADER_DISABLE_CU ( 19 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_20 = D3D12XBOX_SHADER_DISABLE_CU ( 20 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_21 = D3D12XBOX_SHADER_DISABLE_CU ( 21 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_22 = D3D12XBOX_SHADER_DISABLE_CU ( 22 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_23 = D3D12XBOX_SHADER_DISABLE_CU ( 23 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_24 = D3D12XBOX_SHADER_DISABLE_CU ( 24 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_25 = D3D12XBOX_SHADER_DISABLE_CU ( 25 ),  
} D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  
```

## Constantes

| Constante | Description |
| - | - |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_NONE | Ne désactiver aucune unité de calcul. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_0 | Désactiver l'unité de calcul 0. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_1 | Désactiver l'unité de calcul 1. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_2 | Désactiver l'unité de calcul 2. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_3 | Désactiver l'unité de calcul 3. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_4 | Désactiver l'unité de calcul 4. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_5 | Désactiver l'unité de calcul 5. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_6 | Désactiver l'unité de calcul 6. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_7 | Désactiver l'unité de calcul 7. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_8 | Désactiver l'unité de calcul 8. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_9 | Désactiver l'unité de calcul 9. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_10 | Désactiver l'unité de calcul 10. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_11 | Désactiver l'unité de calcul 11. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_12 | Désactiver l'unité de calcul 12. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_13 | Désactiver l'unité de calcul 13. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_14 | Désactiver l'unité de calcul 14. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_15 | Désactiver l'unité de calcul 15. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_16 | Désactiver l'unité de calcul 16. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_17 | Désactiver l'unité de calcul 17. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_18 | Désactiver l'unité de calcul 18. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_19 | Désactiver l'unité de calcul 19. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_20 | Désactiver l'unité de calcul 20. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_21 | Désactiver l'unité de calcul 21. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_22 | Désactiver l'unité de calcul 22. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_23 | Désactiver l'unité de calcul 23. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_24 | Désactiver l'unité de calcul 24. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_25 | Désactiver l'unité de calcul 25. |

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge :** consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr-CA/reference/graphics/d3d12_xs/d3d12_xs_members)


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