> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_DRIVER_HINT (consoles XBOX Series)

> Indications passées au pilote pour activer des fonctions particulières.

Indications passées au pilote pour activer des fonctions particulières.

## Syntaxe

```cpp theme={null}
typedef enum D3D12XBOX_DRIVER_HINT    
{  
    D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = 1,  
    D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = 2,  
    D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = 3,  
    D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = 4,  
    D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = 6,  
    D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = 9,  
    D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = 10,  
    D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = 11,  
    D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = 12,  
    D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = 13,  
    D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = 14,  
    D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = 15,  
    D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = 21,  
    D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = 22,  
    D3D12XBOX_DRIVER_HINT_DEBUG_DUMP_RESOURCE_DATABASE            = 23,  
    D3D12XBOX_DRIVER_HINT_SET_DCC_CLEAR_CACHE_HASH                = 24,
    D3D12XBOX_DRIVER_HINT_MINIMAL_INSTRUMENTATION_TIMING_CAPTURE  = 27,
    XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE,  
    XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS,  
    XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE,  
    XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE,  
    XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE,  
    XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES,  
    XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION,  
    XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS,  
    XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS,  
    XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION,  
    XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF,  
} D3D12XBOX_DRIVER_HINT  
```

## Constantes

| Constante | Description |
| - | - |
| D3D12XBOX\_DRIVER\_HINT\_MINIMAL\_INSTRUMENTATION\_TIMING\_CAPTURE | Aucun horodatage pour les appels à haute fréquence dans les captures de minutage, afin de réduire la surcharge |
| D3D12XBOX\_DRIVER\_HINT\_VRAM\_SPILL\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_MEMORY\_STATISTICS\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_STALL\_STATISTICS\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_SYSMON\_STATISTICS\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_CONSTANT\_BUFFER\_OFFSETS\_IN\_CONSTANTS | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_CPU\_SINGLE\_STEPPER\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_GPU\_SINGLE\_STEPPER\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_7\_CONTEXT\_ENABLE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_OPTIMIZE\_GPU\_BLOCK\_MEMORY\_PRIORITIES | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_DEBUG\_BREAK\_ON\_SHADER\_COMPILATION | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_REDUCE\_KICKOFF\_CONTEXT\_ROLLS | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_LEGACY\_TILE\_MODE\_SELECTIONS | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_ENABLE\_D3D12\_DMA\_CMDQUEUE\_FENCE\_VALIDATION | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_CORRUPT\_CMD\_BUF | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_DEBUG\_DUMP\_RESOURCE\_DATABASE | Déconseillé |
| D3D12XBOX\_DRIVER\_HINT\_SET\_DCC\_CLEAR\_CACHE\_HASH | Déconseillé |
| XBOX\_DRIVER\_HINT\_VRAM\_SPILL\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_MEMORY\_STATISTICS\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_STALL\_STATISTICS\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_SYSMON\_STATISTICS\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_CONSTANT\_BUFFER\_OFFSETS\_IN\_CONSTANTS | Déconseillé |
| XBOX\_DRIVER\_HINT\_CPU\_SINGLE\_STEPPER\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_GPU\_SINGLE\_STEPPER\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_7\_CONTEXT\_ENABLE | Déconseillé |
| XBOX\_DRIVER\_HINT\_OPTIMIZE\_GPU\_BLOCK\_MEMORY\_PRIORITIES | Déconseillé |
| XBOX\_DRIVER\_HINT\_DEBUG\_BREAK\_ON\_SHADER\_COMPILATION | Déconseillé |
| XBOX\_DRIVER\_HINT\_REDUCE\_KICKOFF\_CONTEXT\_ROLLS | Déconseillé |
| XBOX\_DRIVER\_HINT\_LEGACY\_TILE\_MODE\_SELECTIONS | Déconseillé |
| XBOX\_DRIVER\_HINT\_ENABLE\_D3D12\_DMA\_CMDQUEUE\_FENCE\_VALIDATION | Déconseillé |
| XBOX\_DRIVER\_HINT\_CORRUPT\_CMD\_BUF | Déconseillé |

## Remarques

Utilisé principalement pour le développement interne du pilote.

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Plateformes prises en charge** : consoles XBOX Series

## Voir aussi

[d3d12\_xs](/fr-CA/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_SHADER_CACHE_KIND_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_shader_cache_kind_flags_public.md)
- [D3D12_BACKGROUND_PROCESSING_MODE (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_background_processing_mode_public.md)
- [D3D12_SERIALIZED_DATA_TYPE (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_serialized_data_type_public.md)
- [D3D12_RAYTRACING_SHADER_CONFIG (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_shader_config_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config_public.md)
