> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_RANGE_UINT64

> Décrit une plage de mémoire de sous-ressource.

Décrit une plage de mémoire de sous-ressource.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### Membres

*Subresource*\
Type : UINT

L'index de la sous-ressource.

*Range*\
Type : D3D12\_RANGE\_UINT64

Une plage de mémoire dans la sous-ressource.

## Remarques

Cette structure est utilisée par les méthodes [AtomicCopyBufferUINT](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public) et [AtomicCopyBufferUINT64](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public).

## Configuration requise

**En-tête :** d3d12\_xs.h ou d3d12\_x.h\
**Bibliothèque :** d3d12\_xs.lib ou d3d12\_x.lib\
**Plateformes prises en charge :** consoles XBOX Series et famille XBOX One

## Voir aussi

[Structures de base](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](/fr-CA/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](/fr-CA/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_SUBRESOURCE_INFO](/fr-CA/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
