> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RENDER_PASS_ENDING_ACCESS

> Décrit l'accès aux ressources demandé par une application lors de la transition hors d'une passe de rendu.

Décrit l'accès aux ressources demandé par une application lors de la transition hors d'une passe de rendu.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
{
    D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
    D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
} D3D12_RENDER_PASS_ENDING_ACCESS
```

### Membres

*Type*\
Type : D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE

Une valeur [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE](/fr-CA/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public). Le type d'accès demandé.

*Resolve*\
Type : D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_RESOLVE\_PARAMETERS

Une structure [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_RESOLVE\_PARAMETERS](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public). Pertinent lorsque **Type** est [D3D12\_RENDER\_PASS\_ENDING\_ACCESS\_TYPE\_RESOLVE](/fr-CA/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public). Description de la ressource vers laquelle effectuer la résolution.

## Configuration requise

**En-tête :** d3d12\_xs.h ou d3d12\_x.h\
**Bibliothèque :** d3d12\_xs.lib ou d3d12\_x.lib\
**Plateformes prises en charge :** consoles XBOX Series et famille XBOX One

## Voir aussi

[Rendu](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/rendering)


## Related topics

- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE](/fr-CA/reference/graphics/d3d12/enums/d3d12_render_pass_beginning_access_type_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_TYPE](/fr-CA/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public.md)
