> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> Structure de vue de ressource de nuanceur (SRV) permettant de stocker une structure d'accélération de lancer de rayons.

Structure de vue de ressource de nuanceur (SRV) permettant de stocker une structure d'accélération de lancer de rayons.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### Membres

*Location*\
Type : D3D12\_GPU\_VIRTUAL\_ADDRESS

L'adresse virtuelle GPU de la SRV.

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Bibliothèque :** d3d12\_xs.lib\
**Plateformes prises en charge :** consoles XBOX Series


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/fr-CA/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/fr-CA/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO](/fr-CA/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_prebuild_info_public.md)
