> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC

> Description des informations post-génération à générer à partir d'une structure d'accélération. Utilisez cette structure dans les appels à.

Description des informations post-génération à générer à partir d'une structure d'accélération. Utilisez cette structure dans les appels à [EmitRaytracingAccelerationStructurePostbuildInfo](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo_public) et à [BuildRaytracingAccelerationStructure](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_buildraytracingaccelerationstructure_public).

## Syntaxe

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
```

### Membres

*DestBuffer*\
Type : D3D12\_GPU\_VIRTUAL\_ADDRESS

Stockage pour le résultat des informations post-génération. La taille requise et la disposition du contenu écrit par le système dépendent de la valeur du champ <i>InfoType</i>.

La mémoire pointée doit être dans l'état [D3D12\_RESOURCE\_STATE\_UNORDERED\_ACCESS](/fr-CA/reference/graphics/d3d12_x/enums/d3d12_resource_states). La mémoire doit être alignée sur l'alignement naturel des membres de la structure de sortie particulière générée (par exemple, 8 octets pour une structure dont les plus grands membres sont de type UINT64).

*InfoType*\
Type : D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_POSTBUILD\_INFO\_TYPE

Valeur [D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_POSTBUILD\_INFO\_TYPE](/fr-CA/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_postbuild_info_type_public) spécifiant le type d'informations post-génération à récupérer.

## Configuration requise

**En-tête :** d3d12\_xs.h\
**Bibliothèque :** d3d12\_xs.lib\
**Plateformes prises en charge :** consoles XBOX Series


## Related topics

- [EmitRaytracingAccelerationStructurePostbuildInfo](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_emitraytracingaccelerationstructurepostbuildinfo_public.md)
- [BuildRaytracingAccelerationStructure (consoles XBOX Series)](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_buildraytracingaccelerationstructure_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (consoles XBOX Series)](/fr-CA/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC (consoles XBOX Series)](/fr-CA/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_current_size_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC (consoles XBOX Series)](/fr-CA/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_compacted_size_desc_public.md)
