> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CPU_DESCRIPTOR_HANDLE

> Décrit un handle de descripteur processeur.

Décrit un handle de descripteur processeur.

## Syntaxe

```cpp theme={null}
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
    SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE
```

### Membres

*ptr*\
Type : SIZE\_T

L'adresse du descripteur.

## Remarques

Cette structure est retournée par les méthodes suivantes :

<ul>
  <li>
    [ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart](/fr-CA/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public)
  </li>
</ul>

Cette structure est passée aux méthodes suivantes :

<ul>
  <li>
    [ID3D12Device::CopyDescriptors](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public)
  </li>

  <li>
    [ID3D12Device::CopyDescriptorsSimple](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public)
  </li>

  <li>
    [ID3D12Device::CreateConstantBufferView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public)
  </li>

  <li>
    [ID3D12Device::CreateShaderResourceView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createshaderresourceview_public)
  </li>

  <li>
    [ID3D12Device::CreateUnorderedAccessView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createunorderedaccessview_public)
  </li>

  <li>
    [ID3D12Device::CreateRenderTargetView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createrendertargetview_public)
  </li>

  <li>
    [ID3D12Device::CreateDepthStencilView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createdepthstencilview_public)
  </li>

  <li>
    [ID3D12Device::CreateSampler](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createsampler_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearDepthStencilView](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_cleardepthstencilview_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearRenderTargetView](/fr-CA/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_clearrendertargetview_xs)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewuint_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewfloat_public)
  </li>

  <li>
    [ID3D12GraphicsCommandList::OMSetRenderTargets](/fr-CA/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_omsetrendertargets_public)
  </li>
</ul>

Pour obtenir la taille d'incrément du handle, utilisez [ID3D12Device.GetDescriptorHandleIncrementSize](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public)

## Configuration requise

**En-tête :** d3d12\_xs.h ou d3d12\_x.h\
**Bibliothèque :** d3d12\_xs.lib ou d3d12\_x.lib\
**Plateformes prises en charge :** consoles XBOX Series et famille XBOX One

## Voir aussi

[CD3DX12\_CPU\_DESCRIPTOR\_HANDLE](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/cd3dx12-cpu-descriptor-handle)
[ID3D12Device.GetDescriptorHandleIncrementSize](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public)

[Structures de base](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [CopyDescriptorsSimple](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
- [CopyDescriptors](/fr-CA/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
- [GetCPUDescriptorHandleForHeapStart](/fr-CA/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public.md)
- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](/fr-CA/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
