> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().LeaveNetwork

> Referencia de PlayFabMultiplayerManager.LeaveNetwork en el SDK de Unity de Party, que desconecta al jugador local de la red de Party a la que está unido actualmente.

# LeaveNetwork

Hace que el jugador local abandone la red.

## Sintaxis

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().LeaveNetwork();
```

### Parámetros

Ninguno.

### Valor devuelto

Ninguno.


## Related topics

- [PlayFabMultiplayerManager.Get](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
- [PlayFabMultiplayerManager.Get().Resume](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
