> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkLeft

> Referencia del evento OnNetworkLeft en PlayFabMultiplayerManager del SDK de Unity de Party, que se genera después de que el jugador local se desconecte de una red de Party.

Se produce cuando el jugador local abandona la red.

## Argumentos

### sender (object)

La clase que generó el evento.

### networkId (string)

Una cadena que identifica la red.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Clase PlayFabMultiplayerManager](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyChatControlLeftNetworkStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
