> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkJoined

> Referencia del evento OnNetworkJoined en PlayFabMultiplayerManager del SDK de Unity de Party, que se genera cuando el jugador local se une correctamente a una red de Party.

Se produce cuando el jugador local se une a la red.

## Argumentos

### sender (object)

La clase que generó el evento.

### networkId (string)

Una cadena que identifica la red. Proporcione esta cadena a otros jugadores para permitirles conectarse a la red.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Clase PlayFabMultiplayerManager](/es/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [Inicio rápido del complemento de Party para Unity](/es/services/playfab/multiplayer/networking/party-unity-plugin-quickstart.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
- [PartyChatControlJoinedNetworkStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partychatcontroljoinednetworkstatechange.md)
