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# PartyRemoteDeviceJoinedNetworkStateChange

> Información específica del tipo de cambio de estado *RemoteDeviceJoinedNetwork*.

Información específica del tipo de cambio de estado *RemoteDeviceJoinedNetwork*.

## Sintaxis

```cpp theme={null}
struct PartyRemoteDeviceJoinedNetworkStateChange : PartyStateChange {  
    PartyDevice* device;  
    PartyNetwork* network;  
}  
```

### Miembros

**`device`**   [PartyDevice](/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice)\*

El dispositivo que se unió.

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

La red a la que se unió.

## Comentarios

Este cambio de estado indica que el dispositivo se acaba de unir a la red.

## Requisitos

**Encabezado:** Party.h

## Consulte también

[Miembros de Party](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [Información general de la API de C/C++ de Party](/es/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/es/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyRemoteDeviceCreatedStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyremotedevicecreatedstatechange.md)
- [PartyRemoteDeviceDestroyedStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
