> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PartyNetworkDestroyedStateChange

> Información específica del tipo de cambio de estado *NetworkDestroyed*.

Información específica del tipo de cambio de estado *NetworkDestroyed*.

## Sintaxis

```cpp theme={null}
struct PartyNetworkDestroyedStateChange : PartyStateChange {  
    PartyDestroyedReason reason;  
    PartyError errorDetail;  
    PartyNetwork* network;  
}  
```

### Miembros

**`reason`**   [PartyDestroyedReason](/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason)

Indica por qué se destruyó la red.

**`errorDetail`**   PartyError

Un valor de diagnóstico que proporciona información adicional para la solución de problemas relacionada con cualquier posible condición de error.

La forma legible de este detalle de error se puede recuperar mediante [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

La red que se destruyó.

## Requisitos

**Encabezado:** Party.h

## Consulte también

[Miembros de Party](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyNetwork::LeaveNetwork](/es/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyLeaveNetworkCompletedStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partyleavenetworkcompletedstatechange.md)
- [PartyNetworkConfiguration](/es/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyNetwork::CreateEndpoint](/es/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [PartyManager::GetNetworks](/es/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getnetworks.md)
