> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAvailableTextToSpeechProfiles

> Obtiene los perfiles de texto a voz para este control de chat.

Obtiene los perfiles de texto a voz para este control de chat.

## Sintaxis

```cpp theme={null}
PartyError GetAvailableTextToSpeechProfiles(  
    uint32_t* profileCount,  
    PartyTextToSpeechProfileArray* profiles  
)  
```

### Parámetros

**`profileCount`**   uint32\_t\*\
*salida*

El número de salida de perfiles disponibles.

**`profiles`**   [PartyTextToSpeechProfileArray\*](/services/playfab/multiplayer/networking/reference/typedefs)\
*matriz de salida asignada por la biblioteca de tamaño `*profileCount`*

Una matriz de salida asignada por la biblioteca que contiene los perfiles disponibles.

### Valor devuelto

PartyError

`c_partyErrorSuccess` si la llamada se realizó correctamente o un código de error en caso contrario. La forma legible del código de error se puede recuperar mediante [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Comentarios

Este método devuelve de forma sincrónica el resultado almacenado en caché por la última operación [PopulateAvailableTextToSpeechProfiles()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles) correcta. <br /><br /> La matriz devuelta solo es válida hasta la siguiente llamada a [PartyManager::StartProcessingStateChanges()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges).

## Requisitos

**Encabezado:** Party.h

## Consulte también

[PartyLocalChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\
[PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles)


## Related topics

- [PartyLocalChatControl::PopulateAvailableTextToSpeechProfiles](/es/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_populateavailabletexttospeechprofiles.md)
- [PartyTextToSpeechProfile](/es/services/playfab/multiplayer/networking/reference/classes/PartyTextToSpeechProfile/partytexttospeechprofile.md)
- [PartyPopulateAvailableTextToSpeechProfilesCompletedStateChange](/es/services/playfab/multiplayer/networking/reference/structs/partypopulateavailabletexttospeechprofilescompletedstatechange.md)
- [Directrices de experiencia de usuario de texto a voz y entrada de texto de PlayFab Party](/es/services/playfab/community/voice-communications/party-text-to-speech-ux-guidelines.md)
- [PartyLocalChatControl::GetTextToSpeechProfile](/es/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_gettexttospeechprofile.md)
