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# PFAuthenticationAuthenticateCustomIdResult

> Modelo de datos de PFAuthenticationAuthenticateCustomIdResult.

Modelo de datos de PFAuthenticationAuthenticateCustomIdResult.

## Sintaxis

```cpp theme={null}
typedef struct PFAuthenticationAuthenticateCustomIdResult {  
    PFAuthenticationEntityTokenResponse const* entityToken;  
    bool newlyCreated;  
} PFAuthenticationAuthenticateCustomIdResult;  
```

### Miembros

**`entityToken`**   [PFAuthenticationEntityTokenResponse](/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationentitytokenresponse) const\*<br />*may be nullptr*

(Opcional) El token generado que se usa para establecer X-EntityToken en las llamadas de game\_server.

**`newlyCreated`**   bool

True si la cuenta se creó recientemente en esta autenticación.

## Requisitos

**Encabezado:** PFAuthenticationTypes.h

## Consulte también

[Miembros de PFAuthenticationTypes](/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members)


## Related topics

- [Información general de la API de C de Services - PFAuthenticationTypes.h](/es/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdGetResult](/es/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidgetresult.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdAsync](/es/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidasync.md)
- [PFAuthenticationAuthenticateCustomIdRequest](/es/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationauthenticatecustomidrequest.md)
- [PFAuthenticationServerLoginWithServerCustomIdGetResult](/es/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationserverloginwithservercustomidgetresult.md)
