> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_DISPATCH_MESH_ARGUMENTS (consolas XBOX Series)

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## Sintaxis

```cpp theme={null}
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS {  
    UINT ThreadGroupCountX;  
    UINT ThreadGroupCountY;  
    UINT ThreadGroupCountZ;  
} D3D12_DISPATCH_MESH_ARGUMENTS  
```

### Miembros

*ThreadGroupCountX*\
Tipo: UINT

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*ThreadGroupCountY*\
Tipo: UINT

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*ThreadGroupCountZ*\
Tipo: UINT

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## Requisitos

**Encabezado:** d3d12\_xs.h\
**Plataformas compatibles**: consolas XBOX Series

## Consulte también

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [Directorio de temas NDA: enlaces activos a Microsoft Learn](/es/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_ARGUMENTS](/es/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_DISPATCH_RAYS_DESC (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_MESH_SHADER_TIER (consolas XBOX Series)](/es/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_WAVE_MMA_TIER (consolas XBOX Series)](/es/reference/graphics/d3d12_xs/enums/d3d12_wave_mma_tier_xs.md)
