> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_RANGE_UINT64

> Describe un intervalo de memoria de subrecursos.

Describe un intervalo de memoria de subrecursos.

## Sintaxis

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### Miembros

*Subresource*\
Tipo: UINT

El índice del subrecurso.

*Range*\
Tipo: D3D12\_RANGE\_UINT64

Un intervalo de memoria dentro del subrecurso.

## Comentarios

Esta estructura la usan los métodos [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public) y [AtomicCopyBufferUINT64](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public).

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One

## Consulte también

[Estructuras principales](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](/es/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](/es/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_SUBRESOURCE_INFO](/es/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
