> ## Documentation Index
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# D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER

> Define el encabezado de una estructura de aceleración de trazado de rayos serializada.

Define el encabezado de una estructura de aceleración de trazado de rayos serializada.

## Sintaxis

```cpp theme={null}
typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
{
    D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
    UINT64 SerializedSizeInBytesIncludingHeader;
    UINT64 DeserializedSizeInBytes;
    UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader;
} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
```

### Miembros

*DriverMatchingIdentifier*\
Tipo: D3D12\_SERIALIZED\_DATA\_DRIVER\_MATCHING\_IDENTIFIER

El identificador de coincidencia de controladores.

*SerializedSizeInBytesIncludingHeader*\
Tipo: UINT64

El tamaño de los datos serializados.

*DeserializedSizeInBytes*\
Tipo: UINT64

Tamaño de la memoria que se consumirá cuando se deserialice la estructura de aceleración.  Este valor es menor o igual que el tamaño de la estructura de aceleración original antes de serializarse.

*NumBottomLevelAccelerationStructurePointersAfterHeader*\
Tipo: UINT64

Tamaño de la matriz de valores [D3D12\_GPU\_VIRTUAL\_ADDRESS](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/d3d12_gpu_virtual_address) que siguen al encabezado.  Para obtener más información, consulte [D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_POSTBUILD\_INFO\_SERIALIZATION\_DESC](/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public).

## Requisitos

**Encabezado:** d3d12\_xs.h\
**Biblioteca:** d3d12\_xs.lib\
**Plataformas compatibles**: consolas XBOX Series


## Related topics

- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_tools_visualization_header_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/es/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/es/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/es/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
