> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> Una estructura de vista de recursos de sombreador (SRV) para almacenar una estructura de aceleración de trazado de rayos.

Una estructura de vista de recursos de sombreador (SRV) para almacenar una estructura de aceleración de trazado de rayos.

## Sintaxis

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### Miembros

*Location*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

La dirección virtual de GPU de la SRV.

## Requisitos

**Encabezado:** d3d12\_xs.h\
**Biblioteca:** d3d12\_xs.lib\
**Plataformas compatibles**: consolas XBOX Series


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](/es/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/es/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/es/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/es/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](/es/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
