> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE

> Representa un intervalo de direcciones virtuales de GPU y un intervalo (stride).

Representa un intervalo de direcciones virtuales de GPU y un intervalo (stride).

## Sintaxis

```cpp theme={null}
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
{
    D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
    UINT64 SizeInBytes;
    UINT64 StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
```

### Miembros

*StartAddress*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

El comienzo del intervalo de direcciones virtuales.

*SizeInBytes*\
Tipo: UINT64

El tamaño del intervalo de direcciones virtuales, en bytes.

*StrideInBytes*\
Tipo: UINT64

Define el intervalo (stride) de indexación de registros dentro del intervalo de memoria.

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One


## Related topics

- [D3D12_DISPATCH_RAYS_DESC (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE](/es/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_and_stride_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_RANGE](/es/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_range_public.md)
- [D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT](/es/reference/graphics/d3d12/structs/d3d12_feature_data_gpu_virtual_address_support_public.md)
- [D3D12_VERTEX_BUFFER_VIEW](/es/reference/graphics/d3d12/structs/d3d12_vertex_buffer_view_public.md)
