> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CONSTANT_BUFFER_VIEW_DESC

> Describe un búfer de constantes que se va a ver.

Describe un búfer de constantes que se va a ver.

## Sintaxis

```cpp theme={null}
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC
```

### Miembros

*BufferLocation*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

La D3D12\_GPU\_VIRTUAL\_ADDRESS del búfer de constantes.
D3D12\_GPU\_VIRTUAL\_ADDRESS es un alias definido mediante typedef de UINT64.

*SizeInBytes*\
Tipo: UINT

El tamaño en bytes del búfer de constantes.

## Comentarios

Esta estructura la usa [CreateConstantBufferView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public).

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One

## Consulte también

[Estructuras principales](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [CreateConstantBufferView](/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public.md)
- [D3D12_CPU_DESCRIPTOR_HANDLE](/es/reference/graphics/d3d12/structs/d3d12_cpu_descriptor_handle_public.md)
- [D3D12_UNORDERED_ACCESS_VIEW_DESC](/es/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public.md)
- [D3D12_RENDER_TARGET_VIEW_DESC](/es/reference/graphics/d3d12/structs/d3d12_render_target_view_desc_public.md)
- [D3D12_SHADER_RESOURCE_VIEW_DESC](/es/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
