> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CONSERVATIVE_RASTERIZATION_MODE

> Identifica si la rasterización conservadora está activada o desactivada. (D3D12_CONSERVATIVE_RASTERIZATION_MODE)

Identifica si la rasterización conservadora está activada o desactivada.

## Sintaxis

```cpp theme={null}
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE
```

## Constantes

| Constante                                     | Descripción                                     |
| --------------------------------------------- | ----------------------------------------------- |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_OFF | La rasterización conservadora está desactivada. |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_ON  | La rasterización conservadora está activada.    |

## Comentarios

Esta enumeración la usa la estructura [D3D12\_RASTERIZER\_DESC](/reference/graphics/d3d12/structs/d3d12_rasterizer_desc_public).

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One

## Consulte también

[Rasterización conservadora](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/conservative-rasterization)

[Enumeraciones principales](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_CONSERVATIVE\_RASTERIZATION\_TIER](/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public)


## Related topics

- [D3D12_CONSERVATIVE_RASTERIZATION_TIER](/es/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public.md)
- [D3D12_CULL_MODE](/es/reference/graphics/d3d12/enums/d3d12_cull_mode_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/es/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_FILL_MODE](/es/reference/graphics/d3d12/enums/d3d12_fill_mode_public.md)
- [D3D12_RESOLVE_MODE](/es/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
