> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Measure power consumption with your devkit

> Use the XBOX Series devkit front panel, XBOX Manager, and PIXGetPowerMetrics to track power consumption in real time on the console.

To find energy-efficiency opportunities you need real-time visibility into your title's power consumption on the console. The XBOX Series devkit exposes a single easy-to-read value — **Power Load %** — that represents 0–100% of the devkit's maximum power draw. The value is normalized, so results are comparable across consoles.

For an overview of tooling and how to interpret Power Load %, see [Sustainability developer overview](/build/game-principles/sustainability/sustainability-developer-overview). For general devkit information, see [XBOX Manager](/tools/tools-console/xbom/xbom) and other entries in the Tools tab.

## Front panel display

The XBOX Series devkit's front panel shows **Power %** on the main screen by default. Placing it prominently is intentional — the goal is to prompt internal discussions about power.

A second front-panel screen shows a scrolling graph of Power % over the last \~20 seconds. Show it by moving the front-panel controller up.

Both screens display rolling averages across the last **0.5 seconds**.

<Tip>
  The front-panel displays are ideal for **producers, QA testers, and anyone who doesn't use profiling tools** but wants to track how well the game manages power at a glance.
</Tip>

## XBOX Manager

**XBOX Manager** is part of the GDK and can surface the devkit's front panel display in its UI. Open the drop-down in the top-right to expose the front panel display without leaving your PC.

See [XBOX Manager](/tools/tools-console/xbom/xbom) for general usage.

## Sample Power Load % from code

The **March 2023 GDK** added `PIXGetPowerMetrics`, which returns the immediate Power Load % rolling average. Use it to integrate power values into your own studio profiling tools — no need to leave your existing workflow.

```cpp theme={null}
// See the GDK reference for the full signature.
PIXGetPowerMetrics(...);
```

## Next steps

* [Sustainability PIX guide](/build/game-principles/sustainability/sustainability-pix-guide) — the full GUI workflow with Power Monitor.
* [Sustainability developer overview](/build/game-principles/sustainability/sustainability-developer-overview) — which components matter and where to look first.
* [Dynamic Power States](/build/game-principles/sustainability/dynamic-power-states) — opt in to driver-managed GPU scaling.


## Related topics

- [Sustainability profiling with PIX](/build/game-principles/sustainability/sustainability-pix-guide.md)
- [Sustainability overview](/build/game-principles/sustainability/sustainability-overview.md)
- [Certification sustainability power reports](/build/game-principles/sustainability/sustainability-case-studies.md)
- [View sustainability data in Partner Center](/build/game-principles/sustainability/partner-center-sustainability-data.md)
- [Dynamic Power States (DPS)](/build/game-principles/sustainability/dynamic-power-states.md)
