> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Certification sustainability power reports

> How XBOX Certification measures your title's power consumption across in-game areas, and how to request a bespoke Sustainability Power Report.

For late-stage or shipped titles, XBOX Certification can produce a **Sustainability Power Report** measuring your title's power draw across common in-game areas — menus, loading screens, lobbies, cutscenes, active gameplay, constrained state, and multiplayer. The report is the fastest way to identify which parts of your title deviate from the [Lab platform baselines](/build/game-principles/sustainability/lab-platform-baselines).

## How to request a report

<Steps>
  <Step title="Contact your Microsoft representative">
    Reach out to your Microsoft point of contact, or email [XboxSustainability@Microsoft.com](mailto:XboxSustainability@Microsoft.com).
  </Step>

  <Step title="Provide the title, sandbox, and scenarios">
    Share the target sandbox and the specific scenarios you want measured. Common asks: main menu, matchmaking lobby, single-player campaign, multiplayer gameplay, pause menu, constrained state.
  </Step>

  <Step title="Certification runs the standardized test">
    Certification runs your title against standardized test rigs and instrumentation. See [Sustainability PIX guide](/build/game-principles/sustainability/sustainability-pix-guide) for the exact PIX configuration used.
  </Step>

  <Step title="Review the per-scenario breakdown">
    You receive a per-scenario breakdown of power draw with platform-average comparisons.
  </Step>

  <Step title="Prioritize with Power Monitor">
    Use the report to prioritize where local Power Monitor profiling will find the biggest wins.
  </Step>
</Steps>

Reports are available **pre-release** (for unreleased titles approaching cert) and **post-release** (for shipped titles considering updates).

## What a report includes

Each scenario is captured on XBOX Series X and XBOX Series S with:

* **Title average** — your title's average Power Load % in that scenario.
* **Industry average** — the [Lab platform baseline](/build/game-principles/sustainability/lab-platform-baselines) average for the same scenario.
* **Wattage** — approximate wall-socket wattage.
* **Deltas** — where you're above or below the industry average.

For an example of a real report used to guide production decisions, see the [Gears of War: Reloaded case study](/build/game-principles/sustainability/case-studies/case-studies-gears-of-war-reloaded).

## Lab vs. global platform baselines

Two baselines inform your reports:

* [**Lab baseline**](/build/game-principles/sustainability/lab-platform-baselines) — controlled measurement on standardized hardware in a normalized environment. Best for comparing your title to others.
* [**Global platform baseline**](/build/game-principles/sustainability/global-platform-baselines) — aggregated real-world telemetry from shipping titles. Best for understanding how your title actually behaves at scale.

The [Partner Center sustainability dashboard](/build/game-principles/sustainability/partner-center-sustainability-data) surfaces global telemetry once your title is live; cert reports use lab measurement.

## Real examples using cert reports

Cert reports have driven the optimizations in multiple shipping titles:

* [**The Elder Scrolls Online**](/build/game-principles/sustainability/case-studies/case-studies-elder-scrolls-online) — cert report flagged a \~30 W jump in menus, leading to the 30 FPS menu cap.
* [**Star Wars Outlaws**](/build/game-principles/sustainability/case-studies/case-studies-star-wars-outlaws) — cert report showed the pause menu at \~75% Power Load vs. an industry average of 55–60%, leading to the 1 FPS pause behavior.
* [**Gears of War: Reloaded**](/build/game-principles/sustainability/case-studies/case-studies-gears-of-war-reloaded) — cert measured every mode × area combination to publish comparative data.

See the full library of results in [Case studies](/build/game-principles/sustainability/case-studies/case-studies-overview).

## Get involved

Email [XboxSustainability@Microsoft.com](mailto:XboxSustainability@Microsoft.com) to:

* Request a Certification Sustainability Power Report.
* Join the pilot program and contribute a case study.
* Get help with Power Monitor profiling or DPS integration.
* Discuss whether your title is a good fit for new tools as they roll out.

## See also

* [Sustainability overview](/build/game-principles/sustainability/sustainability-overview)
* [Case studies overview](/build/game-principles/sustainability/case-studies/case-studies-overview)
* [Lab platform baselines](/build/game-principles/sustainability/lab-platform-baselines)
* [Global platform baselines](/build/game-principles/sustainability/global-platform-baselines)
* [Energy Efficiency Essentials](/build/game-principles/sustainability/energy-efficiency-essentials)


## Related topics

- [Sustainability case studies overview](/build/game-principles/sustainability/case-studies/case-studies-overview.md)
- [XBOX Game Energy Efficiency Essentials](/build/game-principles/sustainability/energy-efficiency-essentials.md)
- [Sustainability overview](/build/game-principles/sustainability/sustainability-overview.md)
- [The Elder Scrolls Online case study](/build/game-principles/sustainability/case-studies/case-studies-elder-scrolls-online.md)
- [Star Wars Outlaws case study](/build/game-principles/sustainability/case-studies/case-studies-star-wars-outlaws.md)
