> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Graphics on XBOX and PC with the GDK

> DirectX 12 specs, Dolby Vision, HDR, ray tracing, and gen9 XBOX graphics topics for GDK titles targeting XBOX Series X|S, XBOX One, and Windows.

Explore graphics topics for XBOX game development.

<CardGroup cols={2}>
  <Card title="DirectX-specs" icon="palette" href="/build/core-features/graphics/directx-specs">
    The engineering specifications for DirectX features are now available on GitHub at DirectX-Specs.
  </Card>

  <Card title="Dolby vision for gen9 XBOX gaming" icon="palette" href="/build/core-features/graphics/dolby-vision-for-gaming">
    Dolby Vision is the name of a high dynamic range (HDR) video format, created by Dolby, which boasts richer color depths and visual…
  </Card>

  <Card title="Graphics" icon="palette" href="/build/core-features/graphics/gc-graphics-toc">
    This section describes the graphics features of the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="XBOX series x|s graphics memory" icon="memory" href="/build/core-features/graphics/graphics-memory-overview">
    The graphics virtual memory system has been rebuilt for the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="XBOX series x|s graphics feature" icon="circle-info" href="/build/core-features/graphics/graphics-newfeatures-toc">
    We're excited to introduce the many XBOX Series X|S graphics features that game developers can take advantage of.
  </Card>

  <Card title="Serialized & derived pipeline state" icon="chart-line" href="/build/core-features/graphics/graphics-pso-overview">
    D3D12 provides the Pipeline State Object (PSO) interface for setting up the GPU with shaders and rendering state.
  </Card>

  <Card title="Graphics samples" icon="code" href="/build/core-features/graphics/graphics-samples">
    This topic provides a reference to the graphics samples available in the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="Windows imaging component (wic) on XBOX" icon="palette" href="/build/core-features/graphics/image-processing-overview">
    This topic describes the available Windows Imaging Component (WIC) features in the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="Texture layouts and tiling for XBOX" icon="palette" href="/build/core-features/graphics/scarlett-tex-layouts">
    As with the XBOX One generation, the XG library is available to compute texture mip layouts and texel swizzling patterns.
  </Card>
</CardGroup>

## See also

* [Common](/build/core-features/common/index)


## Related topics

- [Common GDK features for XBOX and PC titles](/build/core-features/common/index.md)
- [XBOX PC Remote Tools: May 2026 (2605) release notes](/tools/tools-pc/xbox-pc-remote-tools/release-notes/2605.md)
- [PC developer tools for the XBOX GDK](/tools/tools-pc/index.md)
- [Graphics](/build/core-features/graphics/gc-graphics-toc.md)
- [Lighting API and LampArray on XBOX and PC](/build/core-features/common/lighting/index.md)
