> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Game mesh networking for XBOX titles

> Peer-to-peer game mesh APIs for XBOX GDK titles, including MsQuic, Party unity and unreal integration, and gameplay mesh communication guidance.

Explore game mesh topics for XBOX game development.

<CardGroup cols={2}>
  <Card title="Game mesh" icon="network-wired" href="/build/console-features/networking/game-mesh/game-mesh-toc">
    This section provides an overview of APIs that enable gameplay mesh communication for a Microsoft Game Development Kit title.
  </Card>

  <Card title="Msquic" icon="palette" href="/build/console-features/networking/game-mesh/msquic-intro-networking">
    This article describes how to use MsQuic with the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="Azure PlayFab party SDK for unity" icon="people-group" href="/build/console-features/networking/game-mesh/party-unity-plugin">
    PlayFab Party is a cross-platform, real-time communication and networking service that simplifies low-latency chat and data communication…
  </Card>

  <Card title="Azure PlayFab party online subsystem" icon="people-group" href="/build/console-features/networking/game-mesh/party-unreal-online-subsystem">
    Use the PlayFab Party Online Subsystem (PFP OSS) to use Party and Azure Cognitive Services in your Unreal Engine 4 (UE4) game.
  </Card>

  <Card title="Pc port behavior" icon="network-wired" href="/build/console-features/networking/game-mesh/pc-port-behavior">
    This topic describes PC port behaviors.
  </Card>

  <Card title="Azure PlayFab party" icon="people-group" href="/build/console-features/networking/game-mesh/playfab-party-intro-networking">
    Use this topic to understand how to use PlayFab Party with the Microsoft Game Development Kit (GDK).
  </Card>

  <Card title="Preferred local user datagram protocol" icon="user" href="/build/console-features/networking/game-mesh/preferred-local-udp-multiplayer-port-networking">
    Use this topic to understand how to use the preferred local User Datagram Protocol (UDP) multiplayer port APIs to improve multiplayer…
  </Card>

  <Card title="Quality of service measurements in the" icon="network-wired" href="/build/console-features/networking/game-mesh/qos-networking">
    Use this topic to understand how to measure Quality of Service (QoS) in a GDK title.
  </Card>

  <Card title="Introduction to windows sockets in the" icon="circle-info" href="/build/console-features/networking/game-mesh/winsock-intro-networking">
    The Microsoft Game Development Kit (GDK) supports the use of the Windows Sockets 2 (Winsock) API.
  </Card>

  <Card title="XBOX console port behavior" icon="network-wired" href="/build/console-features/networking/game-mesh/xbox-console-port-behavior">
    This topic describes XBOX console port behaviors.
  </Card>
</CardGroup>

## See also

* [Tools](/build/console-features/networking/tools/index)
* [Web requests](/build/console-features/networking/web-requests/index)
* [XDK migration](/build/console-features/networking/xdk-migration/index)


## Related topics

- [Game mesh communication: GDK vs XDK differences](/build/console-features/networking/xdk-migration/xdk-migration-game-mesh-networking.md)
- [Game Mesh](/build/console-features/networking/game-mesh/game-mesh-toc.md)
- [Networking](/build/console-features/networking/gc-networking-toc.md)
- [Networking on XBOX consoles with the GDK](/build/console-features/networking/index.md)
- [XBOX console port behavior](/build/console-features/networking/game-mesh/xbox-console-port-behavior.md)
